PrinceNapped is a puzzle game in which the player moves the pieces of the environment around the board to free the Prince from the evil Fairy Queen, with the help of the bounty hunter Clara and her ability to dissolve water.
The game was released on Facebook and on the Apple App Store in 2017. I started the game with my friends Molly Proffitt and Leah Knighton by founding the company Ker-Chunk Games. I was responsible for the art direction and the majority of visual asset creation for the game.
How it Started
With Molly Proffitt and Leah Knighton, we founded the company Ker-Chunk Games and immediately started working on our first original IP PrinceNapped. We started with a narrative and quickly moved to concepting ideas for the characters and worlds.
Working on the Project
I worked on PrinceNapped while working as a full-time artist, and later as a graduate student. I established the general look of the game by working on the environment and character design, particles for Unity, icons, illustrations and promotional material. We were a small team, so we each took on roles that fit our strengths and hired contractors to fulfill the tasks that were beyond our abilities. We also learned the skills we could for the project along the we, and I filled other roles as needed, helping with user testing, QA, and promoting the game.
I also took on some tasks like creating particles in Unity and creating environment animations like water flowing.
Water and Particle Animation in Unity
While working on the game, wee took prototypes to conferences like SIEGE (the Southern Interactive Entertainment and Games Expo) in order to get feedback From developers and players