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PrinceNapped

at Ker-Chunk Games

 

PrinceNapped is a puzzle game in which the player moves the pieces of the environment around the board to free the Prince from the evil Fairy Queen, with the help of the bounty hunter Clara and her ability to dissolve water.

The game was released on Facebook and on the Apple App Store in 2017. I started the game with my friends Molly Proffitt and Leah Knighton by founding the company Ker-Chunk Games. I was responsible for the art direction and the majority of visual asset creation for the game. The game was live until 2019, when it was sunset.

Gameplay video

 
 
 

Mobile screenshots


 

Working on the Project

Initial Ideations - Environment Art

I came up with these color compositions during initial ideation. The pieces initially were much more detailed and had less contrast. They were enjoyable at close looks but lacked contrasted from a distance. The art evolved over multiple iterations t…

I came up with these color compositions during initial ideation. The pieces initially were much more detailed and had less contrast. They were enjoyable at close looks but lacked contrasted from a distance. The art evolved over multiple iterations to become what you see in the final game.

 

Exit Portal Revisions:

Some elements, like the exit portal, have needed to go through multiple revisions as we tested the game and discovered issues. In the portal's case, the first version looked moveable, which was a problem as players tried to drag it and grew frustrat…

Some elements, like the exit portal, have needed to go through multiple revisions as we tested the game and discovered issues. In the portal's case, the first version looked moveable, which was a problem as players tried to drag it and grew frustrated. We made a version that was clearly embedded to the ground as a result, but this time players thought that they would be able to move pieces over it. The last version is both embedded in the ground and clearly raised, informing the player more effectively of the portal's functions.

 

Additional Assets

Gameplay Icons

The game required many icons to be created for a variety of purposes: assets, achievements, purchasable items, etc.

 

Water Animation

Efficient environment animations for 2D games are ideally modular - allowing game designers to place the assets side-by-side while the edges of the tiles flow seamlessly into each other

water_Animation_2.0.gif
 

Working on the Project

I worked on PrinceNapped on my personal time for years while holding a full-time job and pursuing a Masters at GA Tech. My responsibilities involved art direction, environment asset and UI asset creation, character design, Unity assets, prefabs and particles, illustrations and promotional material. Everyone in the team wore the various hats that fit our strengths and we hired a few contractors to fulfill the tasks that were beyond our abilities. We also fulfilled other roles as needed, like helping with user testing, QA, and promoting the game.

World 1

World 2


 

Testing and Promotion

While working on the game, wee took prototypes to conferences like SIEGE (the Southern Interactive Entertainment and Games Expo) in order to get feedback From developers and players

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