PrinceNapped
PrinceNapped is a puzzle game in which the player moves the pieces of the environment around the board to free the Prince from the evil Fairy Queen, with the help of the bounty hunter Clara and her ability to dissolve water.
The game was released on Facebook and on the Apple App Store in 2017. I started the game with my friends Molly Proffitt and Leah Knighton by founding the company Ker-Chunk Games. I was responsible for the art direction and the majority of visual asset creation for the game. The game was live until 2019, when it was sunset.
Gameplay video
Mobile screenshots
Working on the Project
Initial Ideations - Environment Art
Exit Portal Revisions:
Additional Assets
Gameplay Icons
The game required many icons to be created for a variety of purposes: assets, achievements, purchasable items, etc.
Water Animation
Efficient environment animations for 2D games are ideally modular - allowing game designers to place the assets side-by-side while the edges of the tiles flow seamlessly into each other
Working on the Project
I worked on PrinceNapped on my personal time for years while holding a full-time job and pursuing a Masters at GA Tech. My responsibilities involved art direction, environment asset and UI asset creation, character design, Unity assets, prefabs and particles, illustrations and promotional material. Everyone in the team wore the various hats that fit our strengths and we hired a few contractors to fulfill the tasks that were beyond our abilities. We also fulfilled other roles as needed, like helping with user testing, QA, and promoting the game.
Testing and Promotion
While working on the game, wee took prototypes to conferences like SIEGE (the Southern Interactive Entertainment and Games Expo) in order to get feedback From developers and players