I'm Annick, and I am currently working as a UX Designer at AKQA.
I studied at Savannah College of Art and Design for a Bachelors degree in Illustration, and have spent the last few years working as an artist for video games and TV Shows. I then went to the Georgia Institute of Technology for a Masters in Human-Computer Interaction, and have been working since I graduated.
Take a look at my projects below to learn more about my work.
Bike Safe VR
UX RESEARCH AND DESIGN
A VR Project to improve bicyclist safety on the roads of Atlanta. My team and I conducted research to learn more about the problems local cyclists face, and worked on solutions to solve them.
MASTERS PROJECT - EDUCATIONAL LANGUAGE LEARNING GAME
"Ce matin..." is the name of my Masters Project, which I worked under the guidance of GA Tech professor Ian Bogost. I created a prototype for a game to help French language learners review vocabulary and practice comprehension and conversational French in written form.
A Project for which I explored different software to create wireframes and prototypes, while exploring different interfaces and concepts for a simple medicine reminder app.
UX DESIGN FOR VR
A VR Prototype set in the universe of "Stranger Things". My team and I decided to work on extending the experience of the TV Shows by providing off-screen scenes as VR experiences, allowing the user to go through a piece of the storyline that happens before the show's timeline starts, and is not shown on screen.
ART DIRECTION AND PRODUCTION
Together with my two friends Molly Proffit and Leah Knighton, I co-founded a social game company called Ker-Chunk Games, and developed PrinceNapped. It's a puzzle unblock game where the player moves the pieces of the environment around to rescue a Prince with the support of a bounty hunter. The game has been released in various countries on Facebook, and a mobile version is in development.
The Walking Dead - The Social Game
ISOMETRIC ENVIRONMENT ART
Before going to GA Tech to focus on User Experience Design, I worked as an artist in the entertainment industry. At Eyes Wide Games, I worked on the official Facebook game for the TV show "The Walking Dead". As an environment artist, I created a variety of assets for the levels following a consistent art style.
BACKGROUND ILLUSTRATIONS FOR ANIMATION
Before going to Georgia Tech to focus on User Experience Design, I worked as an artist in the entertainment industry. I worked as a background artist at Floyd County Productions, a studio mostly known for it's TV show "Archer". The show I worked on was "Chozen", an animated TV series that was aired on FX in 2014.
I am very passionate about sci-fi and fantasy art, and have painted a lot of digital illustrations in the genre. I'm inspired by mythology, fantasy and popular media. This is a gallery of my favorite pieces.
Projects too small to have their own project page, that have produced a prototype I find worth sharing.
Cat Owner Simulator
The Cat Owner Simulator is a small narrative game I created using Twine (an open-source tool for interactive storytelling). It will allow you to experience what it is like to own two demanding cats (largely based on my own).
Heartery was a small game me and three friends created in 48 hours for the 2014 Global Game Jam. Me and Rose Peng worked on the art, while Vu Ha was responsible for the code, and Andres Villareal was the composer. We all worked together on the game mechanics. You can also look at the YouTube video, or my Global Game Jam Profile.
Team of Jams: MMXV
Team of Jams: MMXV was a game created for the 2015 Global Game Jam. Being a female game developer isn't always easy. In this game, you get to play the role of a female game developer recruiting for an effective Global Game Jam team while dodging bad teammates. Team members were Rose Peng, Renee Blair, Rob Solomon and Johan Soriao. Available prototype only for Windows.