Hi!
I’m Annick, a senior product designer who focuses strongly on user needs through end-to-end design. I am used to owning my product areas and working independently, conducting research and diving deeply into problems before jumping into solutions. I foster collaborative environments, deal with lots of requirements and information, and deliver high-fidelity flows that reduce the complexity for the end user.
Experience
I have worked as a UX/Product designer for about 7 years, and have been in design for more than 10 years. Some of my past employers include AKQA (consulting), Brightwell (fintech), and Calendly (SaSS). I have have mostly worked as an end-to-end product designer for both responsive web and mobile apps. I have been the only Product designer in a company ,and have been part of larger Design departments with 10+ designers.
You might have seen some of my work! I have worked on some highly visible flows like Delta’s Shopping and Booking flow, or Calendly’s booking flow, and on highly impactful projects like designing and implementing a design system, improving the conversion of a flow from 4% to 40%, and reducing the time it takes to solve support tickets in a company by 2.5x.
I also bring a unique perspective, I was born to Swiss and Guatemalan parents, and grew up moving across Latino-America and Europe. I moved to Atlanta more than a decade ago to learn English and study art, and spent some years working in animation and video games, before getting a Masters in HCI and focusing on UX.
Feel free to reach out to me (nickoute@gmail.com) if you want to talk more, or if you wish to see my portfolio.
Public Speaking & Publications
General Assembly Workshop, Atlanta 2019
Taught the workshop “Wireframing & Prototyping” at General Assembly in a in-person class
ATL Design Systems & Figma ATL, Atlanta 2019
Gave Lightning Talk “Managing Design Systems with Figma” at a joint meetup (video)
Ladies that UX, Atlanta 2019
Gave Lightning Talk on “Affordances”
World IA Day, Atlanta 2017
AR/VR Student Panel speaker (video)
Mobile HCI, Florence 2016
Co-authored the paper "Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app"
SIEGE Conference, Atlanta 2016
Speaker on the panel "Collaboration Methods for Game Designers and Artists"
Momocon, Atlanta 2015
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"