WELCOME

I'm Annick, and I am currently working as a UX Designer at AKQA.

I studied at the Savannah College of Art and Design for a Bachelors degree in Illustration, worked as an artist for video games and TV Shows for a few years, then went to the Georgia Institute of Technology for a Masters in Human-Computer Interaction. I have been working since shortly before my graduation, and am constantly impressed by the variety of tasks and domains that I get to learn as a practicing UXer. I also love drawing, fantasy, and video games, and adore my weekly D&D sessions.

Take a look at my projects below to learn more about my work.

CONTACT

nickoute@gmail.com


UX PROJECTS

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Bike Safe VR

UX RESEARCH AND DESIGN

A VR Project to improve bicyclist safety on the roads of Atlanta. My team and I conducted research to learn more about the problems local cyclists face, and worked on solutions to solve them.

 
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Dice Llama

ANDROID APP - TABLETOP DICE ROLLING

Dice Llama is an Android app I created alongside programmer Matthew Compton. It's meant to replace physical dice usage when playing tabletop games. I was in charge of the UX and visual design of the app.

 

Delta Air Lines

UX DESIGN

As an Associate UX Designer at AKQA, I have been working on a variety of projects for digital Delta products.

 

Ce Matin...

MASTERS PROJECT - EDUCATIONAL LANGUAGE LEARNING GAME

"Ce matin..." is the name of my Masters Project, which I worked under the guidance of GA Tech professor Ian Bogost. I created a prototype for a game to help French language learners review vocabulary and practice comprehension and conversational French in written form.

 
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Medicine Reminder

UX DESIGN

A Project for which I explored different software to create wireframes and prototypes, while exploring different interfaces and concepts for a simple medicine reminder app.

 

StrangVR Things

UX DESIGN FOR VR

A VR Prototype set in the universe of "Stranger Things". My team and I decided to work on extending the experience of the TV Shows by providing off-screen scenes as VR experiences, allowing the user to go through a piece of the storyline that happens before the show's timeline starts, and is not shown on screen.

 

PrinceNapped

ART DIRECTION AND PRODUCTION

Together with my two friends Molly Proffit and Leah Knighton, I co-founded a social game company called Ker-Chunk Games, and developed PrinceNapped. It's a puzzle unblock game where the player moves the pieces of the environment around to rescue a Prince with the support of a bounty hunter. The game has been released in various countries on Facebook, and a mobile version is in development.


STAND-ALONE PROTOTYPES

Projects too small to have their own project page, that have produced a prototype I find worth sharing.

Cat Owner Simulator

The Cat Owner Simulator is a small narrative game I created using Twine (an open-source tool for interactive storytelling). It will allow you to experience what it is like to own two demanding cats (largely based on my own).

 

Heartery

Heartery was a small game me and three friends created in 48 hours for the 2014 Global Game Jam. Me and Rose Peng worked on the art, while Vu Ha was responsible for the code, and Andres Villareal was the composer. We all worked together on the game mechanics. You can also look at the YouTube video, or my Global Game Jam Profile.

 

Team of Jams: MMXV 

Team of Jams: MMXV was a game created for the 2015 Global Game Jam. Being a female game developer isn't always easy. In this game, you get to play the role of a female game developer recruiting for an effective Global Game Jam team while dodging bad teammates. Team members were Rose Peng, Renee Blair, Rob Solomon and Johan Soriao. Available prototype only for Windows.