I'm Annick, and I am currently working as an Associate UX Designer at AKQA, where I work for clients like Delta Airlines.
My day to day job involves creating user flows and high-fidelity wireframes for responsive websites. This often involved dealing with complex rules as well, legal and technical limitations, and a lot of data My work often involves design systems. In my own time, I also dabble in illustration, visual design for mobile apps and websites, motion design, and learning more about programming.
Bike Safe VR
UX RESEARCH AND DESIGN
A VR Project to improve bicyclist safety on the roads of Atlanta. My team and I conducted research to learn more about the problems local cyclists face, and worked on solutions to solve them.
UX/UI DESIGN FOR ANDROID
Dice Llama is an Android app I designed and released as part of a 2 person team. It is an app for Dungeons & Dragons players to avoid rolling large number of dice
MASTERS PROJECT - EDUCATIONAL LANGUAGE LEARNING GAME
"Ce matin..." is the name of my Masters Project. I created a prototype for a game to help French learners review vocabulary in an innovative way. It went through various iteration phases and testing.
WIREFRAMES & PROTOTYPES
A Project for which I explored different software to create wireframes and prototypes, while exploring different interfaces and concepts for a simple medicine reminder app.
UX DESIGN FOR VR
StrangVR Things is a prototype set in the universe of "Stranger Things". My team decided to work on extending the experience of the TV Shows by providing off-screen scenes as VR experiences.
ART DIRECTION AND PRODUCTION
As a co-founder and art director at Ker-Chunk Games, I worked on PrinceNapped, a puzzle unblock game that we released as a social game on Facebook, and on the Apple Store in 2017
I am Swiss / American, was born in the Philippines, but my mother is from Guatemala, and had a weird traveling life growing up. I came to Atlanta to study English in 2007 after finishing high school in Switzerland, and have been there since.
I studied illustration at SCAD, and Human-Computer Interaction at Georgia Tech. I have worked in game development, animation, at a game startup, in research for a geographic information systems lab and am now working at a digital agency. I have experience using a large variety of software (Adobe Suite, Sketch, Figma, InVision and more) though I always start everything with a pen and my sketchbook.
I like fantasy litterature and art, drawing and painting (with a lot of digital tools), hiking, discovering new things, learning. I also play a lot of video games (I grew up with Nintendo and love innovative gameplay in indie games and emerging technologies), and weekly sessions of Dungeons & Dragons.
If you have a question or something else you would like to discuss with me, don't hesitate to reach out by e-mail at email@example.com
Public Speaking & Publications
SIEGE Conference, Atlanta 2016
Speaker on the panel "Collaboration Methods for Game Designers and Artists"
Momocon, Atlanta 2015
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"