HELLO,

I'm Annick, and I am currently working as an UI/UX Designer at Brightwell.

Currently, I create user flows, wireframes, designs and other Deliverables for financial Apps and Websites. This often means dealing with complex rules, legal and technical limitations, and a lot of data. I also enjoy dabbling in illustration, visual design, animation, and learning more about programming.

Most of my work cannot be shown on my website, but feel free to explore my other projects, or learn more about me.


Projects

UX PROJECTS

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Bike Safe VR

UX RESEARCH AND DESIGN

A VR Project to improve bicyclist safety on the roads of Atlanta. My team and I conducted research to learn more about the problems local cyclists face, and worked on solutions to solve them.


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Dice Llama

UX/UI DESIGN FOR ANDROID

Dice Llama is an Android app I designed and released as part of a 2 person team. It is an app for Dungeons & Dragons players to avoid rolling large number of dice


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Ce Matin...

MASTERS PROJECT - EDUCATIONAL LANGUAGE LEARNING GAME

"Ce matin..." is the name of my Masters Project. I created a prototype for a game to help French learners review vocabulary in an innovative way. It went through various iteration phases and testing.


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Medicine Reminder

WIREFRAMES & PROTOTYPES

A Project for which I explored different software to create wireframes and prototypes, while exploring different interfaces and concepts for a simple medicine reminder app.


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StrangVR Things

UX DESIGN FOR VR

StrangVR Things is a prototype set in the universe of "Stranger Things". My team decided to work on extending the experience of the TV Shows by providing off-screen scenes as VR experiences.


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PrinceNapped

ART DIRECTION AND PRODUCTION

As a co-founder and art director at Ker-Chunk Games, I worked on PrinceNapped, a puzzle unblock game that we released as a social game on Facebook, and on the Apple Store in 2017


About

I am Swiss / American, was born in the Philippines, but my mother is from Guatemala, and had a weird traveling life growing up. I came to Atlanta to study English in 2007 after finishing high school in Switzerland, and have been there since.

I studied illustration at SCAD, and Human-Computer Interaction at Georgia Tech. I have worked in game development, animation, at a game startup, in research for a geographic information systems lab and am now working at a digital agency. I have experience using a large variety of software (Adobe Suite, Sketch, Figma, InVision and more) though I always start everything with a pen and my sketchbook.

I like fantasy litterature and art, drawing and painting (with a lot of digital tools), hiking, discovering new things, learning. I also play a lot of video games (I grew up with Nintendo and love innovative gameplay in indie games and emerging technologies), and weekly sessions of Dungeons & Dragons.

If you have a question or something else you would like to discuss with me, don't hesitate to reach out by e-mail at nickoute@gmail.com

 

Public Speaking & Publications

World IA Day, Atlanta 2017
 AR/VR Student Panel speaker (video)

Mobile HCI, Florence 2016
Co-authored the paper "Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app"

SIEGE Conference, Atlanta 2016
Speaker on the panel "Collaboration Methods for Game Designers and Artists"

Momocon, Atlanta 2015
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"