"Bowser's Kitchen" is a project I went through when learning 3D modeling and Maya. I learned how to create a scene, created the models, UV mapping, texturing (in Photoshop) and lighting. For each shot, I planned a dynamic composition by thinking of depth and level of detail.
This second project was created for the purpose of learning how to create a more complex 3D model and learning to use Z-Brush. The base model was made in maya, then taken into Z-Brush for detailing and texturing.