Bowser's Kitchen

"Bowser's Kitchen" is a project I went through when learning 3D modeling and Maya. I learned how to create a scene, created the models, UV mapping, texturing (in Photoshop) and lighting. For each shot, I planned a dynamic composition by thinking of depth and level of detail.

The two bottom images were created at the beginning of the project in the planning stages. The bottom right image describes the placement of all the elements, and the bottom right one is a mood board to give me an idea of the kind of aesthetic I was going for in this picture. 

The two bottom images were created at the beginning of the project in the planning stages. The bottom right image describes the placement of all the elements, and the bottom right one is a mood board to give me an idea of the kind of aesthetic I was going for in this picture. 

3D Character

This second project was created for the purpose of learning how to create a more complex 3D model and learning to use Z-Brush. The base model was made in maya, then taken into Z-Brush for detailing and texturing.

The 3D model, with the character turnaround.

The 3D model, with the character turnaround.

The conceptual illustration made before starting the 3D model

The conceptual illustration made before starting the 3D model